Dungeon Hunter: an amazing gaming experience
Evil flooded over the land of Gothicus. Dispel the darkness in your realm, uncover your memory about the terrible events and fight the evil queen who tyrannizes the kingdom. Choose your class of hero: Rogue, Knight, or Mage and set forth in your quest to destroy the wretched queen and her henchmen. Dungeon Hunter is an elite title that was highly anticipated among handheld gamers. How does it measure up against the likes of mega-hit Assassin’s Creed or Hero of Sparta? Let’s equip our armor, ready our weapons and commence the battle to see who ends up on top.
Gameplay:
The meat of the game is in the battle mechanics and the fun factor of “hacking and slashing”. For me, that’s where the game delivered. From the minute that my hero awoke in the dungeon, to the 3rd fairy I’m fighting for, crushing demons and slashing monsters has never been so fun.
I’ve played “Hero of Sparta” and I thought that “Dungeon Hunter” was much more rewarding and exhilarating much because of all the full customizable character feature. From the head to the toe, you can accessorize your hero with the best of equipment to enhance your abilities in battle. I was only in my 1st hour of playing the game and already I had a plethora of weaponry to choose from. And every piece of clothing you throw on the Dungeon Hunter will change his appearance, especially if you change his “Torso” clothing, he takes on a whole completely new look.
There are hundreds of ways to mix and match your weaponry and equipment that fits the current setting and enemy types. Many people will spend much of their time weighing out the options of having a “ring” that enhances your “MP” ten points or regenerates your HP 0.5 seconds faster. But for those manly gamers that think that accessorizing your hero is like putting different clothes on your Barbie doll, there’s the “Auto-Equip” option that automatically computes the best combination. The only problem with this feature is that I found that other combinations turned out slightly better than what the Auto Equip occasionally put out. It’s a little frustrating at times, but your better off just doing some minor tweaks every so often than relying on your Auto Equip for the majority of the game.
Leveling up, like in most RPG games, awards you with both a skill developing point and two character points for your common statistics. For different classes, they have their speciality for instance, the “Rogue” class should have more stat points in Dexterity. Also a wonderful feature about the game is that while you are battling foes, there’s a green bar on the bottom of your health bar that keeps track of when you will level up. So if you’re about to hang up the game and that green bar is close to full, you know you can pull out a couple more skirmishes so you get to that next level.
The level design is beautiful and has great diversity in each land that you travel to. From the “Thamos” your main village, to the the deep dark dungeons that your quest takes you to, every place has a different soundtrack and different types of enemies. And for folks who hate when RPGs have too many dungeons, Dungeon Hunter’s dungeons aren’t as daunting as the classic caves that you are used to seeing. There are not meant to be like a maze for you to weave your way through. It’s straight up and each dungeon is different, so it avoids the feeling of monotony. And the cherry on the cake would have to be the ability to pause the game and exit the level. Once you’ve completed your task of say, finding the son’s stolen goods and you made your way through countless rooms of the dungeon, you don’t have to fight your way back to the exit. You can simply pause and “Exit Level” to the world map. At anytime. Lovely.
The “fairy” addition was a nice touch. Instead of adding characters to the party, your hero goes around rescuing fairies and they become your allies that assist you in battle. So now, you have become Peter Pan, the Dungeon Hunter. They come complete with different attributes and various elements to give you the edge in your quest to dethrone the evil queen.
Controls:
Even some masterpieces have their flaws and if Dungeon Hunter has a glaring weakness, it’s the controls. You have your choice between controlling it with the “Virtual Stick” which is like the D-pad they use for Assassin’s Creed or “Touch” which is simply like any Diablo or Command and Conquer game you may have played. I started off with the Virtual Stick but I found it difficult because it didn’t provide the kind of liberty and freedom that you have in Assassin’s Creed. The movement felt a little cramped, and to make matters worse, the joystick isn’t based on sensitivity.
So for instance if you want to go forward, it’s full speed forward or not at all. In Assassin’s Creed, you were given the ability to tip-toe, walk, or run forward to your destination. You may think that this is a different kind of game, but if it was then why would they give you the option to be a “Rogue” class warrior, which the game says that his specialty is “sneaking around”. Without that simple control feature, it makes maneuvering around the level and even around the town much more difficult.
When I switched to the “Touch” control feature, things were a better but still I ran into some problems. Although I found it to be a tad more convenient, the “Attack” icon and “Spells” icons get in the way when you wanted to go to the lower right most of the screen because that’s where the icons are positioned. Also, I occasionally used a spell by accident or worse, I used a potion by accident trying to maneuver my hero.
In my opinion, the touch feature is more if you want a “Diablo 2″ feel and the virtual stick feature is for gamers that loved Hero of Sparta and Assassin’s Creed. EIther way, there’s both pros and cons which will get frustrating after a while, but with time you’ll learn to reduce your mistakes and learn to work around the issues.
The menu hud for customizing your character and the skill tree developing is very user-friendly. Everything has good spacing and is described to you in the “Help” section. What’s convenient is nothing takes a precise touch to activate, and almost everything about the controls can be customized to your tastes. If your left handed and you want the icons to be on the left side instead, there’s an option for that. If you want to control your multiple spells by having every single icon fixed on the screen, you can do that or you can choose the “Scroll” option and scroll through them in the heat of battle.
What We Liked:
+ Awesome addicting gameplay
+ RPG elements
+ Extraordinary depth
+ Skill developing tree
+ Optional side missions/quests
+ Easy accessible world map
+ Limited backtracking
+ Multiple player accounts
+ 3 different classes of hero
+ Saves game automatically
What We Disliked:
- Controls are a little shaky
- Inconsistent Auto-Equip feature
- Spell “Scroll” icon feature doesn’t function properly
- Boss fights are a little one-sided at times
Final Verdict:
Is Dungeon Hunter an elite app to be placed among the top-tier games like Assassin’s Creed? In my opinion, it is. Although Assassin’s Creed has better controls and is more unique, Dungeon Hunter delivers an incredibly entertaining hack ‘n slash game that has the depth and elements of an RPG, and is just an amazing gaming experience that no one should miss. Slaying demons and evil doers has never been so invigorating and will leave you coming back for more. It may have it’s slight control issues and bugs that hurt its stock but what app doesn’t? The issues are not enough to hold back the Dungeon Hunter from being a solid extremely polished game.
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I want to try this game so bad. I’m thinking about just going for it but I wish there was a lite version to try it out first.
My goodness this game looks stellar! Gameloft is really setting the standard for what iphone games should be.
Absolutely love this game. I’m not a big RPG guy, but this looked interesting, so I gave it a shot and was pleasantly surprised. The game is a lot of fun, controls are great, graphics are beautiful, sounds are good, too. Couldn’t ask for much more out of a game. Highly recommended!
Nice comprehensive review
. I like RPG games and games with RPG elements. However, I do prefer turn based combat as it better suits my often slow reflexes. The Auto Equip is an interesting feature as is the Exit Level feature. I guess Exit Level now replaces trusty Town Portal or Recall spells?
The game looks impressive. I’m tempted but given my preference for turn based combat along with the control “issues” I might sit this one out and wait for the lite version (hopefully there will be one).
Added to my watch list in AppMiner. I love a bargain.
Excellent review! I’ve also been sitting on whether to buy into the hype about this game or not. This review may sway me into getting it.
The reason for my hesitation is that I previously bought Underworlds, again under the hype that it was THE RPG to get like Diablo, but I found it really ackward. Graphics were nice, but I just didn’t like the controls. And I fear that this may fall under the same spell. I think I’ll still hold off until there is a Lite version or a sale, but I do appreciate the review for bringing these issues to light. Well done!
Dungeon Hunter is one of the greatest games I have ever played on my iPod, and I’m sure others would agree. Thanks to the new update that fixed the crash bug, I can play this to the end. One of the neat features of the newer gameloft games is the built in music player, I love running around hacking up enemies while jammin’ out to my favorite tunes.
Fantastic detailed review!
I got a good chuckle out of becoming “Peter Pan, the Dungeon Hunter”.
I don’t know why I continue to debate this game, considering it’s getting incredible reviews everywhere. I’m really worried about the control issues, yet everyone indicates it’s not a deal breaker in any way…
I don’t think I have the will power to hold on any longer…this will likely be the review that puts me over the edge as there are just too many positive features!
Way to go appVersity, way to go….
I have to say, this game’s graphics look amazing. I’m very happy to hear such depth from a game. Looking forwards to possibly trying it out in a few days, I think.
You think Assassin’s Creed is one of the top all-time iPhone games? Ick.
Will you may not like it and thats your right, however I fell Assassins creed was one of the best games on the iphone at the time, and it still holds up compared to today’s games as well.
Your opinions are just that yours, they don’t reflect the entire community on a whole so feel free to disagree.
Did I ever say they did? I wasn’t implying that this thereby discredits his opinion, sorry if you inferred that. I’m not sure why you were so defensive.
hes not defensive…hes just giving u the facts will. we dont expect everyone or even anyone to agree with a review and i always encourage constructive criticism.
Sorry if it came off that way Will, what I should have said is that your opinion not mine
and your welcome to it!