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Tag: "Puzzle Game"

Equilibrio Review

Equilibrio Review

Equilibrio is being labeled as a 3D platform game built exclusively from the ground up for the gamer who likes to be challenged. So does the game live up to the claims?

picture-25Equilibrios concept is simple. Control a ball through varying levels utilizing quick reflexes and collecting stars for points while defying the laws of gravity to reach the level exits.

The Game has 5 different types of balls. Each with different properties and characteristic’s such as paper, rubber, glass, stone and paper. 60 increasing difficultly levels with more promised in future updates. 3 different play modes, 23 unlock-able trophies and awards, an auto adjusting difficulty level and a Hall of Fame.

The game is controlled by tilting your device right or left. There are also objects that can be used to teleport, bounce, and alter the path of the ball, but be careful to avoid the spikes, pitfalls, and acid pools which can kill your ball.

Conquest mode serves as the tutorial as well as the classic gameplay mode. With no objectives and an unlimited of lives to complete the levels. Gamers will want to spend a lot of time here learning the different level nuance’s.

In Challenge mode you are presented with a set of random maps and varying completion objectives. Some of these will require a specific number of points, lives, or time to be met in order to progress.

Random Mode shouldn’t even exist honestly. It picks one level to play, and than boots you back to the menu. I see no added value to this mode except to state there are 3 different modes of gameplay.

As I mentioned before the earlier levels are easy. As you progress further through the levels the game really ramps up the difficulty level. Balls that would roll smoothly across the map are now lightning quick and impossible to control in some cases. Luckily the developers have included a level demo for each map that will automatically play if you wait to press the screen.

These demos will show you the layout of the maps before you begin. I highly recommend you watch these for the longer levels or you will find yourself failing quite often.

The puzzle aspect of the game is done very well. For example one map has you navigating a huge set of wooden blocks filled with spikes and acid pitts in order to reach a cannon which will fire you into a wall of spikes. You have to consistently move your iPhone to make the bounce to the upper ledge to exit the level.

picture-31The game clearly lives up to the challenge part of the description, as I have to admit that I have not completed this game do to the sheer frustration of some of the maps. In fact I have created a new rule for myself that anytime you need to repeat a single level more than 25 times I need to stop playing that game. My mental capacity has been met and I would likely hurt myself should I try and continue.

Graphically the game is a mixed bag. While I love the colorful and cartoon look to the backgrounds, animations, and environments the balls are a big disappointment to me. Some of the balls look like they are just floating with no real movement feel to them. It’s not a deal breaker but it’s a shame as it really distracts from the overall graphic fluidity of the game.

The audio portion of Equilibrio is great. The sound effects and level music blend together nicely.

Overall I would have to say Equilibrio does offer an extremely challenging game with great eye candy. However the game currently lacks the overall polish and feel to make it a must have AAA game. Fixing the ball designs would go a long way to helping

However anyone looking for a challenging and visually attractive game should definitely give Equilibrio a shot.

The Good

Nicely laid out and challenging levels
Visually pleasing
Auto adjusting difficulty levels

The Bad

Some Floaty and non animated balls
Not noobie freindly by design
No online Hall of Fame

buy

ELISS Review

ELISS Review

Puzzle games are a mainstay of mobile gaming. People love having to solve something and it makes them feel slightly superior with every level they pass. The problem is… we haven’t had a lot of originality in these games as of late.

Until now.

Moxie Review

Moxie Review

“Moxie”. That’s a word I’ve always liked. It’s one of those words that I throw around from time to time when I’m in a “mood”. I’m also a big fan of word games and can easily say that half the games I own are of that genre. What can I say, I’m a writer who loves to use strange words from time to time. A word game called “Moxie” has my name all over it.

Perimetros Review

Perimetros Review

There’s an old adage, build a better mousetrap and the world will beat a path to your door. But in the gaming community you could swap mousetrap for Tetris game and you’d probably have the same thing. There are very few games that have taken over the hours of mobile time like the Russian import.

Mouse Panic Review

Mouse Panic Review

There’s something rather intriguing about putting the word “panic” into a game.  It instantly puts visions (or hopes) of an elevated heart rate, sweaty fingers, and wide-eyed expressions while playing.  It’s the kind of gaming experience most gamers live for.

But how does it make you feel when the word “mouse” is put in front of that “panic”?  I mean mice are such cute little animals.  Can we really see mice in the same gaming experience that we’ve come to expect from the word “panic”?

That’s what we’re about to find out with Mouse Panic from Mobile Amusements.

picture-42In Mouse Panic your goal is to help mice get to their homes.  To do this you lay out a piece of cheese for them to eat.  After eating it they will move in the direction that the cheese is pointing.  Cheese is placed with a tap of the finger and then extra taps will then change the direction of the cheese.  You keep moving the mice along their way until they reach the base.  As the game progresses you’ll have several mice, each with a different colored base that they need to reach.

Oh, and did I mention that there is a time limit to everything?  That’s where the “panic” comes into play.  Getting the mice where you need them is simple enough, but having to do it while a timer counts down… that’s where all the increased heart rate stuff comes from.  I know it sounds silly to feel that way about a “mouse game” but as I got to the harder levels I was feeling all the right senses of panic… glorious panic.

There are various things that will foil your plans at getting these mice home.  Different blockades and a very frustrating “base changer” add to the challenge of seeing these mice safely home, and that’s all without mentioning the Black Rat who seems determined to stop you.

There are some helpful items on the board as well.  Mouse Transporters can be both good and bad, but if worked out properly it’s mostly good.  Time Bonuses are the most helpful thing because without them it’s near impossible to finish some of the levels.

What makes this game fun is that at its heart it’s a simple puzzle solver.  All you have to do is find the right way to get the mice home.  Throw in a timed element to it and you’ve got yourself a winner.

I really like the colored blockades that can only be destroyed by the mouse with the matching color.  This makes all the mice have to work as a team, which means that you (as the mouse controller) have to figure out how to move them all so that they hit the marks that the other mice will need to progress on.

Graphically the game is very nice to look at.  Everything is very clean and that’s a plus because you don’t want to be worried about what something is on the screen.

picture-51There’s not much to the sound.  The game is very quiet except for the occasional mouse squeaks and the frustrating beep of the timer as it gets close to the end.  The game does, however, let you play your own music which is nice since they didn’t put in their own.

As I mentioned above the controls are easy enough, though I do wish there was some other way to handle the direction of the cheese.  I found myself needing to get the cheese pointed to the left very quickly and you have to do four taps to get that.  Four taps might not seem like much, but when you have to get it done quickly it can be tough, not to mention that if you’re facing the wrong way the mouse goes that way and you’ve got to fix things.  Not sure if the developer is interested or not, but I can see an update where you put your finger on the screen and then drag it the way you want the cheese to face.  I’d be down for that.

Also, there doesn’t seem to be any sort of options for things like sound and, more importantly, color blindness.  Seems like games that are relying on color really need to keep this in mind for their customers.

The last little thing would be a scoreboard for top times.  There are 48 levels for the game, which is nice, but there’s not much reason to play them again once beaten.  If there was something to shoot for in terms of a time race, that would really help out.  They could even go for the Global Scoreboard and really have something.

As a quick note… I did discover a bug that seems to lock mice into a strange state where they are stuck into position.  They seem to flail about all over, but never move.  This happened a couple of times where I put a thing of cheese right on them while another mouse was near.  I would simply have to quit that level and start it over.  Here’s hoping a fix is on the way.

But everything leads back to the question, can you have panic in a game about mice?  The answer is yes.  Several times I got angry at my fingers for not getting the cheese down in the right place quick enough and the timer ran out.  This made me want to go again as quickly as possible.  It’s not a great game, but it is a good one certainly worth the price, but with a few little changes I think we’d have a real winner… and the panic could continue.

Stitchem Words

Stitchem Words

The app Store is literally overflowing with puzzle game, and for every good puzzler there seems to be 15 bad ones. How do you separate yourself from the pack? Well the developer of Stichem Words might have just found the answer.

stitchem1The objective of Stichem Words is to make words out of a set of picture icons.  Icons represent the exact words and not homophones  (a word that is pronounced the same as another word but differs in meaning).

Points are awarded for for each successful combination of words constructed out of letters and pictures. For example one the first level you will see a picture of a man, and a milk crate. Putting these two icons together will create the word Milk Man. You than press the stitch it button to complete one pair of words.

Additional points are awarded for making quick words, finding hidden words, creating long words, or avoiding having to use hints.

Displayed on your screen are the placeholders for the words, and if you pay attention you will notice that square blocks represent pictures while circles represent actual letters. Knowing this will help you figure out what combination of icons are needed in later levels!

If you find yourself stuck you can use up to three hints per level. You also have the ability to shuffle the pictures and words around on the screen which can sometimes help to jog your memory, and lead to a few more completions.

You are not required to complete each and every word on the level, though you will have to score enough points on each level to open the end level option.

As you progress you will get more letters, and Icons on the screen and you will have to use the arrows on the screen to move back and forth between the sets of icons.

stitchem2Located on the right side of the screen is a Score meter which fills up and drains based upon the number of hints and completed puzzles per level.

One nice feature is the ability for more than one person to play the game with up to five save slots. There isn’t much replay ability in the game after you have completed some levels as the words never seem to mix it up. There are a set of words for each level and once you figure those out your not left guessing much. The icons, and letters are the same each time you play the game. I would like to see some additional words put in so if I start the game again there is some variation on the words.

There is a nice little music theme playing throughout each level, however it gets quite annoying after 2/3 levels. Might be nice to mix in a few tracks for these games that require more than a few minutes on each level. Or simply loop into a music less segment for 45 seconds before starting again.

Overall Stitchem Words is a unique twist in a ever growing puzzle market, and fans of these types of games would do well to give this game a play through. I is very challenging the first time through, and if the developer can add additional words, and mix the levels up some with a future patch to add to the replayability factor. This could be one of the better puzzle games on the market. At $.99 this is a great bargain for this game.

Click here to buy it now
STITCH'EM WORDS

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