Equilibrio Review
Equilibrio is being labeled as a 3D platform game built exclusively from the ground up for the gamer who likes to be challenged. So does the game live up to the claims?
Equilibrios concept is simple. Control a ball through varying levels utilizing quick reflexes and collecting stars for points while defying the laws of gravity to reach the level exits.
The Game has 5 different types of balls. Each with different properties and characteristic’s such as paper, rubber, glass, stone and paper. 60 increasing difficultly levels with more promised in future updates. 3 different play modes, 23 unlock-able trophies and awards, an auto adjusting difficulty level and a Hall of Fame.
The game is controlled by tilting your device right or left. There are also objects that can be used to teleport, bounce, and alter the path of the ball, but be careful to avoid the spikes, pitfalls, and acid pools which can kill your ball.
Conquest mode serves as the tutorial as well as the classic gameplay mode. With no objectives and an unlimited of lives to complete the levels. Gamers will want to spend a lot of time here learning the different level nuance’s.
In Challenge mode you are presented with a set of random maps and varying completion objectives. Some of these will require a specific number of points, lives, or time to be met in order to progress.
Random Mode shouldn’t even exist honestly. It picks one level to play, and than boots you back to the menu. I see no added value to this mode except to state there are 3 different modes of gameplay.
As I mentioned before the earlier levels are easy. As you progress further through the levels the game really ramps up the difficulty level. Balls that would roll smoothly across the map are now lightning quick and impossible to control in some cases. Luckily the developers have included a level demo for each map that will automatically play if you wait to press the screen.
These demos will show you the layout of the maps before you begin. I highly recommend you watch these for the longer levels or you will find yourself failing quite often.
The puzzle aspect of the game is done very well. For example one map has you navigating a huge set of wooden blocks filled with spikes and acid pitts in order to reach a cannon which will fire you into a wall of spikes. You have to consistently move your iPhone to make the bounce to the upper ledge to exit the level.
The game clearly lives up to the challenge part of the description, as I have to admit that I have not completed this game do to the sheer frustration of some of the maps. In fact I have created a new rule for myself that anytime you need to repeat a single level more than 25 times I need to stop playing that game. My mental capacity has been met and I would likely hurt myself should I try and continue.
Graphically the game is a mixed bag. While I love the colorful and cartoon look to the backgrounds, animations, and environments the balls are a big disappointment to me. Some of the balls look like they are just floating with no real movement feel to them. It’s not a deal breaker but it’s a shame as it really distracts from the overall graphic fluidity of the game.
The audio portion of Equilibrio is great. The sound effects and level music blend together nicely.
Overall I would have to say Equilibrio does offer an extremely challenging game with great eye candy. However the game currently lacks the overall polish and feel to make it a must have AAA game. Fixing the ball designs would go a long way to helping
However anyone looking for a challenging and visually attractive game should definitely give Equilibrio a shot.
The Good
Nicely laid out and challenging levels
Visually pleasing
Auto adjusting difficulty levelsThe Bad
Some Floaty and non animated balls
Not noobie freindly by design
No online Hall of Fame


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